# Azure FLUX.2-pro prompt manifest

Generated: 2026-07-20  
Endpoint/model: Azure AI Foundry, FLUX.2-pro  
Size: 1024 × 768  
Instruction source: C:\UnityProj\Tmp\Flux-Image-Generation.md and
C:\UnityProj\Tmp\Test-FluxImage.ps1

The prompt path supplied by the user, C:\UnityProj\azuretemp, did not exist.
Equivalent local instructions were found under C:\UnityProj\Tmp. No API key or
secret is stored in this repository.

## Selected outputs

### assets/stormglass.png

Wide cinematic concept art for a polished low-poly WebXR educational puzzle
game inside a fantastical sky lighthouse. A circular brass weather table holds
three large glass prisms and a single test lever. Outside the open tower, a tiny
courier airship circles a beautiful storm; translucent lightning traces show
several attempted routes, and one newly aligned prism opens a luminous safe
corridor through the clouds. Heroic maintenance fantasy, deep indigo clouds,
turquoise glass, warm brass and sunrise gold, clear tactile geometry, dramatic
but comfortable lighting, strong readable silhouettes, immediately
understandable at thumbnail size, original game concept art. No readable text,
no letters, no logos, no watermark, no user-interface overlay.

### assets/tomorrow-garden.png

Wide cinematic low-poly game concept art of a serene seedship terrarium called
The Tomorrow Garden. A circular porcelain planter holds two simple alien plant
species in three visible growth stages, with translucent older silhouettes
behind the healthy final garden. A friendly compact gardener robot moves one
warm sun tile into a large seed-shaped socket while a clean teal water ribbon,
pale roots, apricot flowers, and one geometric pollinator complete a circular
ecological path. Beyond the greenhouse glass, a new planet rises at dawn. Cozy
porcelain solarpunk, warm ivory, sage, teal, apricot and lilac, soft light,
tactile simple geometry, calm mastery, clear mobile-friendly composition,
original WebXR game concept art. No screens, no diagrams, no glyphs, no symbols,
no writing, no labels, no numbers, no logos, no watermark, no interface overlay.

### assets/kaiju-qa.png

Wide cinematic concept art for a polished low-poly WebXR educational game. A
toy-scale quality-assurance laboratory sits on a tabletop: a friendly baby
kaiju wearing a bright yellow safety helmet walks through a miniature city test
course while simple robotic arms place a bridge, traffic light, and fragile
tower as test scenarios. Repeated translucent path echoes and red-to-green
inspection lights visually suggest iteration and verification. Charming and
comedic, teal coral lime and warm yellow palette, clean modular geometry, soft
studio lighting, strong readable silhouettes, dramatic depth, immediately
understandable at thumbnail size, original game concept art. No readable text,
no letters, no logos, no watermark, no user-interface overlay.

### assets/sunrise-express-v2.png

Wide cinematic low-poly game concept art of a magical tabletop railway called
Sunrise Express. One circular track curves above a dark miniature city. A small
golden train carries five brightly shaped cargo cars through large physical
switches and glowing inspection arches; a translucent rehearsal train loops
back at a blocked gate while the verified train exits toward a sunrise that
lights the city district by district. No control panel, no signs, no screens,
no charts, no labels, no writing anywhere. Retro-futurist brass, cobalt, cream
and coral palette, toy-like tactile geometry, clean uncluttered composition,
strong silhouette, exciting and hopeful, original WebXR game concept art, no
logos, no watermark, no interface overlay.

### assets/museum-of-almosts.png

Wide cinematic concept art for a polished low-poly WebXR educational puzzle
game in an elegant museum restoration gallery. A kinetic paper-bird sculpture
sits on a central plinth, surrounded by three translucent reference poses that
reveal how its wings should align. A large floating inspection lens highlights
one red geometric mismatch and one green corrected connection, while three
chunky replacement parts and a golden test crank sit nearby. Indigo, magenta,
ivory and gold palette, theatrical but welcoming gallery lighting, clean
stylized geometry, mysterious and hopeful mood, strong readable composition,
immediately understandable at thumbnail size, original game concept art. No
readable text, no letters, no logos, no watermark, no user-interface overlay.

## Discarded or failed variants

- orbital-patchbay.png was generated during exploration but rejected because
  market research identified node-and-wire repair as saturated visual grammar.
- signal-garden.png was replaced because its first render introduced unwanted
  glyph-like marks; the selected Tomorrow Garden image is cleaner.
- sunrise-express.png was replaced by the cleaner v2 because the first render
  introduced unwanted pseudo-labels and a dense control panel.
- An earlier Museum of Almosts prompt returned no image with a provider refusal;
  the final prompt was simplified and succeeded.

Generated art is planning evidence. It should be labeled as concept art and
replaced with implemented-game captures in the final competition submission.
